Upscaling famicom/NES cover art

Today’s AI upscale/enlarge programs do some crazy things. Here is an example of enlarging bad quality cover art from Famicom cartridge. The result is photo-realistic female face.

I guess in near future there might appear specific AI algorithms and it would be possible to upscale a sprite into anime character. So imagine a realistic anime cut-scenes from Ninja Gaiden series. Or the final picture of Miria in The Guardian Legend.

AstroLancer – special weapons

Stuffman added bunch of weapons and special weapons animations. From his project AstroLancer (not sure if that will be the name of the game).

Unlike The Guardian Legend in his game the primary weapon has several options to choose.

Below some examples. You can see the full sets here 7 primary and 14 special weapons:
Primary weapons | Special Weapons page 1 | Special Weapons page 2

Lets hope this project will not stop. As some of you may remember – Rekirek Saga stopped around this phase of development. And seems never will continue.

Beam
Rotor
Fireball
Saber

Alien Soldier (Sega genesis/mega drive)

You know. I am not a fan of 16-bit consoles era. I hate how they got obsessed with more colors. And as result a very exaggerated colorization. Ugly gradients, with too much contrast and too smooth color transition between light and dark areas. I suspect the idea was to make it look more 3D.

Another thing of the games of that era is physics. It’s really crappy often. And it’s really strange. Because NES has excellent physics in many games. I do not know how to explain this.

Alien Soldier has both of these issues. Maybe not as much as some other games. However the gameplay compensate those. It’s quite enjoyavle. The game might be hard for a casual player. It takes time to get used to. Might be very confusing at first. Recommend to read some faq on controls. As this game not give a tutorial levels explanation of each thing.

You have various weapons. And various moves/abilities like dash, hover in the air, defense ball and more. And you will need to learn to use them. I mean the use of various moves and various weapons. It might feel a bit complex at first.

So that’s not a plug and play type of game. But requires to build a skill.

The game is run and gun type. It has tons of bosses. A lot of them. It reminds of Contra Hard Corps and Gunstar Heroes. So if you looking for good and challenging run and gun, this is it. But requires learning to build a skill.

It’s quite hard game. It has 2 difficulties. Which is a joke – Super Easy, Super Hard. And the easy one is not easy at all.

Konami, Capcom, SEGA, Square Enix, Nintendo – delete one of them?

Funny and interesting question I found on twitter.

I think it’s also missing Nintendo!

I created poll in our Russian TGL fan group with Nintendo included. It’s too small community, but seems the less liked company is Square Enix. And a lot of people don’t know what to answer. The last option is “I am not sure”. And it has even more votes than Square Enix. As one guy said in comment – “it’s a question of the type who you like more mom or dad?”. From Twitter it seems more people would refuse on Konami.

I am sure the answers would vary depending on the community type. English speaking TGL community might have different result.